AI Insights · Timothy · July 2021
Top 5 Hypercasual Games on iOS in Lebanon Q2 2021
Explore the performance trends of the top 5 hypercasual games on iOS in Lebanon during Q2 2021, including insights on downloads, revenue, and active users.
During the second quarter of 2021, the hypercasual gaming segment on iOS in Lebanon showcased notable trends in downloads, revenue, and active user metrics. Here, we break down the performance of the top 5 hypercasual games according to data from Sensor Tower.
Magic Slime: Antistress & ASMR from Finger Art Games saw a fluctuating revenue trend, starting modestly at the beginning of April and peaking at $180 in the last week of the month. Revenue then showed a declining trend in May, but saw a slight recovery in late June with $87. Downloads for the app peaked at 1.7K in mid-April before declining significantly to just single digits by the end of June. Active users followed a similar pattern, peaking at 2.3K in late April and gradually declining to 922 by the end of June.
Sand Balls - Digger Puzzle by SayGames LTD experienced a steady revenue increase throughout the quarter, starting at $5 and reaching up to $87 by the end of April. The game maintained a consistent revenue around $70-$80 through May and June, with a slight dip to $60 in the last week of June. Downloads were relatively stable, with minor fluctuations, peaking at 104 in the first week of April. Active users remained consistent, hovering around the 200-300 mark throughout the quarter.
Spinner.io from AI Games FZ had a varied revenue performance, with peaks and troughs throughout the quarter. Revenue peaked at $86 in early May, dropping to $16 by the end of the month, and closing the quarter at $23. Downloads remained low, generally in the single digits, with a slight peak of 9 in mid-April. Active users showed a decreasing trend, starting at 32 in late March and dropping to 10 by early May.
Star Girl - Fashion Celebrity by Oriented Games displayed a consistent revenue stream, maintaining around $29-$37 weekly throughout the quarter. Downloads were negligible, with only a few instances of single downloads recorded sporadically.
Survivalcraft by Igor Kalicinski maintained a steady revenue of around $24-$33 weekly. However, there were no significant downloads reported during this period.
These insights provide a glimpse into the performance of hypercasual games on iOS in Lebanon during Q2 2021. For more detailed analytics and trends, visit Sensor Tower.